ESO Performance Update January 2020

As part of ESO’s plan to improve performance, changes are coming in update 25.

The work will continue after update 25 as well into the rest of 2020. Some of these are big improvements that will have a great impact for many players.

ESO Performance Update January 2020 2

Q1 2020: Update 25

Patching overhaul

    Work is complete and successfully launched on the ESO Public Test Server. Everything is on track to release with Update 25.

    Note: This will result in approximately 16GB of savings on disk for PC/Mac, and approximately 30GB savings on PlayStation®4 and Xbox One.

    Load times have been significantly reduced

    Reminder: Every ESO player, on every platform, will have to re-download the game client when this change happens, probably with the launch of Update 25.

Faster loading fixtures and characters

    Work is complete and successfully launched on the ESO Public Test Server. Everything is on track to release with Update 25.

    As noted above, load times have been significantly reduced.

Behind-the-scenes combat ability improvements phase 2

    Work is complete and successfully launched on the ESO Public Test Server. Everything is on track to release with Update 25.

    We are working on investigating and fixing a number of bugs identified on the ESO Public Test Server – specifically with Block. Work is in progress on resolving them in future PTS incremental patches.

Frame rate improvements part 1

    Effects Manager: Initial effects manager work and bug fixing is complete, on the ESO Public Test Server, and on track to release with Update 25. During testing, we identified additional items we need to address in the effects manager. These will be delivered with Update 26. See the Update 26 section below.

    Multi-threading Work: This work is complete and successfully launched on the ESO Public Test Server. This is on track to release with Update 25.

    Frame Rate Improvements: Initial testing on the ESO Public Test Server shows reduced frame rate hitching and spikes – frame rate is more stable as a result and the game feels smoother and more responsive in combat. We will be monitoring this closely, especially in highly populated and high combat situations.

Read all the performance improvement plans at the official ESO site.

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